When the second set of spikes break off, what's left is a solid base of rubber. Of the stages, this stage of Variable' is considered the best. However, that same speed and diameter increase makes Variable' incredibly difficult to control at this stage as banking is difficult to maintain, Self-Knock-Outs become common and its Stamina worsens. Due to the greater number of spikes and their shorter length, Variable' does not wear out as quickly at this stage. When launched after the first set of teeth have given way to the second set of fourteen spikes, Variable''s speed increases remarkably, becoming as fast or even faster than Xtreme, due to the now increased surface area and diameter. Due to how tall the first six teeth are and the somewhat brittle nature of the rubber in the Takara Tomy release, the first set of teeth will break off relatively quickly. When launched in mint condition the first set of six spikes will create a mildly aggressive pattern at speeds akin to Blow, albeit without the Stamina due to the greater friction the rubber has. The spikes are meant to wear down and break off with use so unlike most other rubber tips, Variable' will become more aggressive instead of less aggressive over time. Allies P.Variable' features a rubber tip, made up of two sets of rubber spikes, that begins at standard height. Allies Hit Count UpĮxploit Enemy Weakness 15 Times with Physical Attacks Use Items 15 Times (Using Equipment does not count)Įxploit Enemy Weakness 5 Times with Physical AttacksĮxploit Enemy Weakness 10 Times with Physical Attacks Use Items 10 Times (Using Equipment does not count) Use Items 5 Times (Using Equipment does not count) Heal 30 Times (Magic or Item: Does not need to restore HP to count) Heal 20 Times (Magic or Item: Does not need to restore HP to count) Heal 10 Times (Magic or Item: Does not need to restore HP to count) Use Magic 30 Times (Healing Magic must restore HP to count)Īll Target (Slay Demon). Use Magic 20 Times (Healing Magic must restore HP to count) ![]() Use Magic 10 Times (Healing Magic must restore HP to count) Attack Upĭamage 30 Different Enemies with Physical Attacks Defense Upĭamage 10 Different Enemies with Physical Attacksĭamage 20 Different Enemies with Physical Attacks These changes apply even to moves that are summoned by friends, so get creative! Not only can you change the effects of a moves power, you can also customize the cosmetic changes, like the name of the move, and what each character will shout upon using their moves. Certain moves from the Staff and Rod have even more modifiers like HP and MP recovery, consecutive turns, and other curative effects. ![]() You can change the type of damage done, family weakness, power boost, and ailment status given. ![]() ![]() You can unlock a total of 3 Special Moves per weapon type, and each can be further customized with modifiers found by upgrading the various Parts shops found in Norende.Įvery Special Move comes with 4 modifiers that can be swapped out and upgraded at any time from the Special menu. After which, further moves can be unlocked be upgrading the Special Move Shop in the Norende Town. The ability to use Special Moves will be granted partway through the Intro of the game.
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